![]() ![]() This of course ignored the fantastically well-rounded and congenial character she'd become in Crystal Dynamic's (CD) previous run from 2006-2008, not so much a reinvention as an evolution of the drier all-business Lara that had previously so firmly told us all "No." throughout the '90s. We were told at the time that this was to be a reinvention, Lara as a far more human person, rather than the stoic and stern character of the Olden Days. Of course, the most recent trilogy of games, beginning with the groundbreakingly imaginative name of "Tomb Raider" in 2013, was supposed to see Lara change. I'm here to argue it's time for Lara to go. She's twelve main games old, twenty-ish if you count the mobile and off-brand ones, and 22 years old if you count in linear time. This would be the second set of three games from Crystal Dynamics (with help from other parts of Eidos), following on from the six titles created by Core (if you don't count the Game Boy ones). ![]() With Shadow Of The Tomb Raider, Lara has now completed another trilogy, probably by falling through its roof and shooting it in the face.
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